I've computed some examples here to illustrate how you compute and record these stats. We also comment on what the stats tell us about each design. You may be surprised, since I think they tell you a lot!
Of course, one of the first examples of interest is my own HO Siskiyou Line layout. These stats actually reveal some design tricks I used to get everything to fit. Look closely and see if you can spot what I did.
HO SP Siskiyou Line (Joe Fugate)
Room Area (sq ft): 810
Layout Area (sq ft): 689 (85%)
Number Turnouts: 122
Total Track (ft/cars): 1078/2156
Mainline Track (cars): 706
Passing Track (cars): 338
Storage Track (cars): 516
Staging Track (cars): 336
Service Track (cars): 18
Connecting Track (cars): 242
Passing Sidings: 10
Passing Train Length (cars): 44/33/12
Staging Tracks: 11
Staging Train Length (cars): 43/30/10
Maximum Cars: 816
Cars Moved: 500
Trains: 16.7
Dispatching Threshold: 22 car trains
The Siskiyou Line was designed for long trains in the spirit of the prototype SP, so the average length train is 30-33 cars. Notice the variation between the shorter and longer passing sidings is enough that most trains will exceed the dispatching threshold of 22 car trains. Dispatching this railroad can become a challenge since two average length or longer trains will only be able to meet at a few select passing sidings. However, this little design trick allowed me to squeeze in more towns and still have a reasonable amount of single track between the towns.
One gets faint hearted, however, realizing 500-800+ cars will be needed for full operation! What have I gotten myself into?
Here are the stats for a couple of 4x8 beginner layouts in published in MR during the mid 90s.
HO Soo Red Wing Division (12/94 MR)
Room Area (sq ft): 96
Layout Area (sq ft): 32 (33%)
Number Turnouts: 12
Total Track (ft/cars): 68/136
Mainline Track (cars): 40
Passing Track (cars): 26
Storage Track (cars): 8
Staging Track (cars): 26
Service Track (cars): 4
Connecting Track (cars): 32
Passing Sidings: 1
Passing Train Length (cars): 26/26/26
Staging Tracks: 3
Staging Train Length (cars): 10/9/7
Maximum Cars: 37
Cars Moved: 44
Trains: 4.9
Dispatching Threshold: 10 car trains
The most notable problem with this design is the staging train lengths are SIGNIFICANTLY smaller than the passing train lengths. Considerable switching will be necessary to get trains into and out of staging --which could be good or bad, depending on how much you enjoy switching as opposed to mainline running.
HO Alkali Central (12/95 MR)
Room Area (sq ft): 96
Layout Area (sq ft): 32 (33%)
Number Turnouts: 8
Total Track (ft/cars): 45/90
Mainline Track (cars): 38
Passing Track (cars): 0
Storage Track (cars): 14
Staging Track (cars): 18
Service Track (cars): 0
Connecting Track (cars): 20
Passing Sidings: 0
Passing Train Length (cars): 0/0/0
Staging Tracks: 2
Staging Train Length (cars): 10/9/8
Maximum Cars: 25
Cars Moved: 22
Trains: 2.4
Dispatching Threshold: 1 car trains
This layout has a serious problem: no passing sidings. Notice the dispatching threshold stat tells us immediately that ANY cars on the main OWN the main, period. Who needs a dispatcher when you can run only one train at a time? This is definitely a beginner's layout and not one for anyone interested in advancing into realistic multitrain operation. The Soo Red Wing Division is a much better layout for a beginner with future growth in mind since its operation potential is far greater.
[newpage=Summary form]Summary form
If we were going to enhance published track plans with these stats, we can use a summary form, as illustrated here.
If we take the example layouts presented above and condense their stats down into summary form we have:
HO SP Siskiyou Line (Joe Fugate)
Room Area (sq ft): 810
Layout Area (sq ft): 689 (85%)
Number Turnouts: 122
Total Track (ft): 1078
Train Length (cars): 44/30/10
Maximum Cars: 816
Trains: 16.7
Dispatching Threshold: 22 car trains
HO Soo Red Wing Division (12/94 MR)
Room Area (sq ft): 96
Layout Area (sq ft): 32 (33%)
Number Turnouts: 12
Total Track (ft): 68
Train Length (cars): 26/9/7
Maximum Cars: 37
Trains: 4.9
Dispatching Threshold: 10 car trains
HO Alkali Central (12/95 MR)
Room Area (sq ft): 96
Layout Area (sq ft): 32 (33%)
Number Turnouts: 8
Total Track (ft): 45
Train Length (cars): 10/9/8
Maximum Cars: 25
Trains: 2.4
Dispatching Threshold: 1 car trains
I recommend the summary form in published track plans, and it would do a lot to help us quickly analyze a plan's potential if we could convince the hobby press to adopt this as a standard.
[newpage=Estimating building time and cost]Estimating Building Time and Cost
From the basic stats, we can do rough estimates of building time and cost. These values are somewhat subjective, especially the building time. The time and cost estimates depend a lot on individual tastes, working style, and experience. The best way for you to get a good idea of estimates that work for you is to do some pilot projects. Join a modular club and build a module. Build a test diorama. While you are building, track your costs and time durations closely.
BENCHWORK: We can multiply the layout area stat by a cost or time per square foot of benchwork to get the approximate cost or time to build the plan's benchwork.
TRACKWORK: We can multiply the total track stat by the cost or time per foot of track to determine the basic trackwork cost/time. Add in the cost or time factor per turnout to get the approximate trackwork cost/time.
ELECTRICAL: The electrical part of a layout can be estimated from the total track stat, since powering the track and operating the turnouts is what the wiring is all about. If you are using DCC, just add in the cost of your basic system, and factor in throttle bus wiring based on the mainline track stat, since the bus can follow the mainline (more or less). Cab control wiring can be estimated from the number of electrical blocks needed, with the average length of wire from a central control panel to the block being 1/2 the length of the mainline. Local panels will need to have the wire length estimated on a case-by-case basis.
SCENERY: Using the layout area stat, we can multiply this area by the cost/time of basic scenery (minus structures or details) per square foot to get a basic scenery cost/time.
STRUCTURES AND DETAILS: Structure and detail cost/time are harder to judge since they are not strictly by the square foot. However, we can work with a larger area, say every 10 square feet -- and it is possible, with a little thought, to come up with a rating system to categorize various regions of the layout in one of four categories: wild (foliage only, few extra details), rural (foliage with some small structures and details), town (mostly small structures, roads, and details), city (mostly large structures, roads, and details). Then you rate every 10 square feet as to its category, using the appropriate time/cost factors for that section.
ROLLING STOCK: The number of cars stat can be used to estimate the total cost of rolling stock to populate the layout.
LOCOMOTIVES: The number of cars moved stat can be used to estimate the number of trains in a typical operating cycle. From this and the typical power lashups used to power a train, you can estimate the number of locomotives used in a operating session (this assumes minimal reuse of power, which may not be the case). Once you know the number of locomotives you'll need, you can estimate their total cost.
CONCLUSION
As you can see, with these extra few stats, we can truly PLAN a layout, whether big or small. And we can finally compare layouts quickly in a meaningful way -- and appreciate more than just their good looks.
[newpage=Some additional insights]Some additional insights
Istarted analyzing track plans in depth as preparation for designing my "dream" layout, the HO scale SP Siskiyou Line. As I did this analysis I noticed how much useful planning and comparison information could be had from just a few extra track plan statistics. If we added these few extra statistics to all published track plans, we could quickly evaluate and compare track plans, regardless of scale.
In analyzing many designs over the years (both my own designs and published designs), I have discovered some things about layout costs that might be of interest.
- Benchwork, roadbed, and rough scenery are the least expensive part of a layout
- Trackwork and electrical are moderately expensive, with turnouts and their control being the single most costly element in this category
- Scenery details, rolling stock, and locomotives are the most expensive part of a layout, with the level of expense growing in the order listed. Scenery details expense can go on and on, however. If you are into lots of detail -- the cost of details can in time eclipse the cost of locomotives!
In short, what you put ON the layout, especially what goes on the track, is what costs the big money. The layout itself is not that expensive (assuming you have the space -- the cost of which is NOT included in these calculations). In my case, the basic layout (benchwork, trackwork, rough scenery) is about 1/5 the total cost of the layout. The scenic details, rolling stock, and locomotives (especially the locomotives) are the other four-fifths of the cost! I have several SP modeler friends who have nice equipment but not a prototype-based layout to run it on. Hey, the basic layout's a lot cheaper than all that equipment, so I'll provide the layout and they populate it with equipment. What a deal!
[newpage=Comments and rating]
this content item is from Joe Fugate's Siskiyou Line
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